//#include QMK_KEYBOARD_H #include "dz60.h" #include "keymap_german.h" // Make special keycodes more visible #define _____ KC_TRNS #define XXXXX KC_NO // Layer definition #define _BASE 0 #define _FUNC 1 #define _CONF 2 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Base layer - ANSI QWERTY [_BASE] = MY_LAYOUT_all_iso( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DE_SS, DE_ACUT, LCTL(KC_C),LCTL(KC_V), KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_Z, KC_U, KC_I, KC_O, KC_P, DE_UE, DE_PLUS, KC_ENT, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, DE_OE, DE_AE, DE_HASH, KC_LSFT, DE_LESS, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, DE_COMM, DE_DOT, DE_MINS, KC_RSFT, KC_UP, OSL(_FUNC), MO(_CONF),KC_LGUI,KC_LALT, KC_SPC, DE_ALGR, KC_BSPC, KC_DEL, KC_PSCR, KC_LEFT, KC_DOWN, KC_RIGHT), // Setup layer - Reset an additional "b" button [_FUNC] = MY_LAYOUT_all_iso( _____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, LCTL(KC_X),_____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____), // Utility layer - RGB and multimedia control [_CONF] = MY_LAYOUT_all_iso( RESET, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_VOLU, XXXXX, XXXXX, XXXXX, XXXXX, RGB_TOG,RGB_MOD, RGB_M_K, RGB_M_R, XXXXX, XXXXX, _____, _____, KC_MUTE, KC_VOLD, KC_MPLY,XXXXX, XXXXX, XXXXX, RGB_HUI,RGB_HUD, RGB_SAI, RGB_SAD, XXXXX, XXXXX, _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, RGB_VAI, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_PGUP, XXXXX, _____, _____, _____, _____, _____, _____, _____, _____, KC_HOME, KC_PGDN, KC_END), };