/* Copyright 2017 Fred Sundvik * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MALRICHTIG_CUSTOM_VISUALIZER_H_ #define MALRICHTIG_CUSTOM_VISUALIZER_H_ // Currently we are assuming that both the backlight and LCD are enabled // But it's entirely possible to write a custom visualizer that use only // one of them #ifndef LCD_BACKLIGHT_ENABLE #error This visualizer needs that LCD backlight is enabled #endif #ifndef LCD_ENABLE #error This visualizer needs that LCD is enabled #endif #include "visualizer.h" #include "visualizer_keyframes.h" #include "lcd_keyframes.h" #include "lcd_backlight_keyframes.h" #include "system/serial_link.h" #include "led.h" #include "default_animations.h" #include "res/bitmaps.h" #include static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); static const uint32_t initial_color = LCD_COLOR(0, 0, 0); static bool initial_update = true; bool custom_lcd_keyframe_draw_layer(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; // Read the uGFX documentation for information how to use the displays // http://wiki.ugfx.org/index.php/Main_Page gdispClear(White); // You can use static variables for things that can't be found in the animation // or state structs, here we use the image if (state->status.layer & 0x8) { // TODO: make some nice image } else if (state->status.layer & 0x4) { if (is_serial_link_master()) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_LEFT); } else { if (state->status.leds & (1u << USB_LED_NUM_LOCK)) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_RIGHT_NLK_ON); } else { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_RIGHT_NLK_OFF); } } } else if (state->status.layer & 0x2) { if (is_serial_link_master()) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L1_LEFT); } else { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L1_RIGHT); } } else { if (is_serial_link_master()) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L0_LEFT); } else { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L0_RIGHT); } } return false; } // Feel free to modify the animations below, or even add new ones if needed static keyframe_animation_t lcd_layer_display = { .num_frames = 1, .loop = false, .frame_lengths = {gfxMillisecondsToTicks(0)}, .frame_functions = {lcd_keyframe_display_layer_and_led_states} }; // The color animation animates the LCD color when you change layers static keyframe_animation_t color_animation = { .num_frames = 2, .loop = false, // Note that there's a 200 ms no-operation frame, // this prevents the color from changing when activating the layer // momentarily .frame_lengths = {gfxMillisecondsToTicks(50), gfxMillisecondsToTicks(500)}, .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color}, }; // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time static keyframe_animation_t custom_bitmap_layer_change = { .num_frames = 1, .loop = false, .frame_lengths = {gfxMillisecondsToTicks(500)}, .frame_functions = {custom_lcd_keyframe_draw_layer}, }; void initialize_user_visualizer(visualizer_state_t* state) { // The brightness will be dynamically adjustable in the future // But for now, change it here. lcd_backlight_brightness(130); state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; initial_update = true; start_keyframe_animation(&default_startup_animation); } // This function should be implemented by the keymap visualizer // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing // that the simple_visualizer assumes that you are updating // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is // stopped. This can be done by either double buffering it or by using constant strings static void get_visualizer_layer_and_color(visualizer_state_t* state); void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { // Add more tests, change the colors and layer texts here // Usually you want to check the high bits (higher layers first) // because that's the order layers are processed for keypresses // You can for check for example: // state->status.layer // state->status.default_layer // state->status.leds (see led.h for available statuses) uint32_t prev_color = state->target_lcd_color; const char* prev_layer_text = state->layer_text; get_visualizer_layer_and_color(state); if (initial_update || prev_color != state->target_lcd_color) { start_keyframe_animation(&color_animation); } if (strcmp(state->layer_text, "") == 0) { start_keyframe_animation(&custom_bitmap_layer_change); } else { if (initial_update || prev_layer_text != state->layer_text) { start_keyframe_animation(&lcd_layer_display); } } // You can also stop existing animations, and start your custom ones here // remember that you should normally have only one animation for the LCD // and one for the background. But you can also combine them if you want. } void user_visualizer_suspend(visualizer_state_t* state) { state->layer_text = "Suspending..."; uint8_t hue = LCD_HUE(state->current_lcd_color); uint8_t sat = LCD_SAT(state->current_lcd_color); state->target_lcd_color = LCD_COLOR(hue, sat, 0); start_keyframe_animation(&default_suspend_animation); } void user_visualizer_resume(visualizer_state_t* state) { state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; initial_update = true; start_keyframe_animation(&default_startup_animation); } #endif /* MALRICHTIG_CUSTOM_VISUALIZER_H_ */