Browse Source

initial version of keymap

master
MaxMalRichtig 6 years ago
commit
76a9ae9cff
  1. 24
      config.h
  2. 100
      keymap.c
  3. 7
      readme.md

24
config.h

@ -0,0 +1,24 @@
/* Copyright 2017 Baris Tosun
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#endif

100
keymap.c

@ -0,0 +1,100 @@
/* Copyright 2017 Baris Tosun
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_german.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Windows based definitions.
#define K_SPCFN LT(SYMB, KC_SPACE) // Tap for space, hold for symbols layer
#define K_PRVWD LCTL(KC_LEFT) // Previous word
#define K_NXTWD LCTL(KC_RIGHT) // Next word
#define K_LSTRT KC_HOME // Start of line
#define K_LEND KC_END // End of line
#define UNDO LCTL(DE_Z) // UNDO
#define CUT LCTL(KC_X) // CUT
#define COPY LCTL(KC_C) // COPY
#define PASTE LCTL(KC_V) // PASTE
#define BASE 0 // Default
#define NUMB 1 // Numbers
#define SYMB 2 // Symbols
//#define CURS 3 // Text Editing
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[BASE] = LAYOUT( /* Base */
KC_ESC, DE_CIRC, KC_1, KC_2, KC_3, KC_4, KC_5, TG(1), KC_6, KC_7, KC_8, KC_9, KC_0, DE_SS, DE_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, DE_QST, DE_EXLM, DE_Z, KC_U, KC_I, KC_O, KC_P, KC_ENT,
KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_HOME, KC_END, KC_H, KC_J, KC_K, KC_L, DE_OE, RSFT_T(DE_UE),
KC_LSFT, DE_Y, KC_X, KC_C, KC_V, KC_B, KC_LEFT, KC_UP, KC_RIGHT,KC_N, KC_M, KC_COMM, KC_DOT, DE_MINS, RSFT_T(DE_AE),
MO(2), KC_LCTL, KC_LGUI, KC_LALT, K_SPCFN, KC_DOWN,KC_BSPC, CUT, COPY, PASTE, UNDO, MO(2)
),
[NUMB] = LAYOUT(
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______,
_______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, KC_7, KC_8, KC_9, KC_PPLS, _______, _______,
_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, KC_4, KC_5, KC_6, KC_PPLS, _______, _______,
_______, _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_0, KC_1, KC_2, KC_3, KC_PENT, _______, _______,
_______, _______, _______, _______, KC_BTN1, KC_BTN2, _______, KC_PDOT, KC_PCMM, KC_PENT, _______, _______
),
[SYMB] = LAYOUT(
RESET, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
_______, DE_AT, DE_EURO, DE_LBRC, DE_RBRC, DE_HASH, KC_WBAK, KC_WFWD, DE_ASTR, DE_BSLS, DE_SLSH, DE_GRV, DE_ACUT, KC_PSCR,
_______, DE_AMPR, DE_PIPE, DE_LPRN, DE_RPRN, DE_DLR, KC_MPLY, KC_MUTE, DE_PLUS, DE_EXLM, DE_QST, DE_DQOT, DE_QUOT, _______,
_______, DE_TILD, DE_CIRC, DE_LCBR, DE_RCBR, DE_PERC, KC_MPRV, KC_VOLU, KC_MNXT, DE_EQL, DE_LESS, DE_MORE, DE_PARA, DE_RING, _______,
_______, _______, _______, _______, _______, KC_VOLD, KC_DEL, _______, _______, _______, _______, _______
)
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(SYMB, KC_SPACE),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

7
readme.md

@ -0,0 +1,7 @@
# The default keymap for katana60
This layout takes my own personal layout (in development at the Colemak forum) and remaps the keys and shortcuts for Windows (I'm a MacOS user).
The testing was comducted on my Windows gaming PC, though it was not exhaustive, all the many layers and useful navigation shortcuts worked fine.
# TODO: references to extend layer and symbol layers
# TODO: more information
Loading…
Cancel
Save