my layout for the ergodox infinity with qmk
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  1. /* Copyright 2017 Fred Sundvik
  2. *
  3. * This program is free software: you can redistribute it and/or modify
  4. * it under the terms of the GNU General Public License as published by
  5. * the Free Software Foundation, either version 2 of the License, or
  6. * (at your option) any later version.
  7. *
  8. * This program is distributed in the hope that it will be useful,
  9. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. * GNU General Public License for more details.
  12. *
  13. * You should have received a copy of the GNU General Public License
  14. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #ifndef MALRICHTIG_CUSTOM_VISUALIZER_H_
  17. #define MALRICHTIG_CUSTOM_VISUALIZER_H_
  18. // Currently we are assuming that both the backlight and LCD are enabled
  19. // But it's entirely possible to write a custom visualizer that use only
  20. // one of them
  21. #ifndef LCD_BACKLIGHT_ENABLE
  22. #error This visualizer needs that LCD backlight is enabled
  23. #endif
  24. #ifndef LCD_ENABLE
  25. #error This visualizer needs that LCD is enabled
  26. #endif
  27. #include "visualizer.h"
  28. #include "visualizer_keyframes.h"
  29. #include "lcd_keyframes.h"
  30. #include "lcd_backlight_keyframes.h"
  31. #include "system/serial_link.h"
  32. #include "led.h"
  33. #include "default_animations.h"
  34. #include "res/bitmaps.h"
  35. #include <string.h>
  36. static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
  37. static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
  38. static bool initial_update = true;
  39. bool custom_lcd_keyframe_draw_layer(keyframe_animation_t* animation, visualizer_state_t* state) {
  40. (void)animation;
  41. // Read the uGFX documentation for information how to use the displays
  42. // http://wiki.ugfx.org/index.php/Main_Page
  43. gdispClear(White);
  44. // You can use static variables for things that can't be found in the animation
  45. // or state structs, here we use the image
  46. if (state->status.layer & 0x8) {
  47. // TODO: make some nice image
  48. }
  49. else if (state->status.layer & 0x4) {
  50. if (is_serial_link_master()) {
  51. gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_LEFT);
  52. }
  53. else {
  54. if (state->status.leds & (1u << USB_LED_NUM_LOCK)) {
  55. gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_RIGHT_NLK_ON);
  56. }
  57. else {
  58. gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_RIGHT_NLK_OFF);
  59. }
  60. }
  61. }
  62. else if (state->status.layer & 0x2) {
  63. if (is_serial_link_master()) {
  64. gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L1_LEFT);
  65. }
  66. else {
  67. gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L1_RIGHT);
  68. }
  69. }
  70. else {
  71. if (is_serial_link_master()) {
  72. gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L0_LEFT);
  73. }
  74. else {
  75. gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L0_RIGHT);
  76. }
  77. }
  78. return false;
  79. }
  80. // Feel free to modify the animations below, or even add new ones if needed
  81. static keyframe_animation_t lcd_layer_display = {
  82. .num_frames = 1,
  83. .loop = false,
  84. .frame_lengths = {gfxMillisecondsToTicks(0)},
  85. .frame_functions = {lcd_keyframe_display_layer_and_led_states}
  86. };
  87. // The color animation animates the LCD color when you change layers
  88. static keyframe_animation_t color_animation = {
  89. .num_frames = 2,
  90. .loop = false,
  91. // Note that there's a 200 ms no-operation frame,
  92. // this prevents the color from changing when activating the layer
  93. // momentarily
  94. .frame_lengths = {gfxMillisecondsToTicks(50), gfxMillisecondsToTicks(500)},
  95. .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
  96. };
  97. // Don't worry, if the startup animation is long, you can use the keyboard like normal
  98. // during that time
  99. static keyframe_animation_t custom_bitmap_layer_change = {
  100. .num_frames = 1,
  101. .loop = false,
  102. .frame_lengths = {gfxMillisecondsToTicks(500)},
  103. .frame_functions = {custom_lcd_keyframe_draw_layer},
  104. };
  105. void initialize_user_visualizer(visualizer_state_t* state) {
  106. // The brightness will be dynamically adjustable in the future
  107. // But for now, change it here.
  108. lcd_backlight_brightness(130);
  109. state->current_lcd_color = initial_color;
  110. state->target_lcd_color = logo_background_color;
  111. initial_update = true;
  112. start_keyframe_animation(&default_startup_animation);
  113. }
  114. // This function should be implemented by the keymap visualizer
  115. // Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
  116. // that the simple_visualizer assumes that you are updating
  117. // Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
  118. // stopped. This can be done by either double buffering it or by using constant strings
  119. static void get_visualizer_layer_and_color(visualizer_state_t* state);
  120. void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
  121. // Add more tests, change the colors and layer texts here
  122. // Usually you want to check the high bits (higher layers first)
  123. // because that's the order layers are processed for keypresses
  124. // You can for check for example:
  125. // state->status.layer
  126. // state->status.default_layer
  127. // state->status.leds (see led.h for available statuses)
  128. uint32_t prev_color = state->target_lcd_color;
  129. const char* prev_layer_text = state->layer_text;
  130. get_visualizer_layer_and_color(state);
  131. if (initial_update || prev_color != state->target_lcd_color) {
  132. start_keyframe_animation(&color_animation);
  133. }
  134. if (strcmp(state->layer_text, "") == 0) {
  135. start_keyframe_animation(&custom_bitmap_layer_change);
  136. }
  137. else {
  138. if (initial_update || prev_layer_text != state->layer_text) {
  139. start_keyframe_animation(&lcd_layer_display);
  140. }
  141. }
  142. // You can also stop existing animations, and start your custom ones here
  143. // remember that you should normally have only one animation for the LCD
  144. // and one for the background. But you can also combine them if you want.
  145. }
  146. void user_visualizer_suspend(visualizer_state_t* state) {
  147. state->layer_text = "Suspending...";
  148. uint8_t hue = LCD_HUE(state->current_lcd_color);
  149. uint8_t sat = LCD_SAT(state->current_lcd_color);
  150. state->target_lcd_color = LCD_COLOR(hue, sat, 0);
  151. start_keyframe_animation(&default_suspend_animation);
  152. }
  153. void user_visualizer_resume(visualizer_state_t* state) {
  154. state->current_lcd_color = initial_color;
  155. state->target_lcd_color = logo_background_color;
  156. initial_update = true;
  157. start_keyframe_animation(&default_startup_animation);
  158. }
  159. #endif /* MALRICHTIG_CUSTOM_VISUALIZER_H_ */