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/* Copyright 2017 Fred Sundvik
* * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MALRICHTIG_CUSTOM_VISUALIZER_H_
#define MALRICHTIG_CUSTOM_VISUALIZER_H_
// Currently we are assuming that both the backlight and LCD are enabled
// But it's entirely possible to write a custom visualizer that use only
// one of them
#ifndef LCD_BACKLIGHT_ENABLE
#error This visualizer needs that LCD backlight is enabled
#endif
#ifndef LCD_ENABLE
#error This visualizer needs that LCD is enabled
#endif
#include "visualizer.h"
#include "visualizer_keyframes.h"
#include "lcd_keyframes.h"
#include "lcd_backlight_keyframes.h"
#include "system/serial_link.h"
#include "led.h"
#include "default_animations.h"
#include "res/bitmaps.h"
#include <string.h>
static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
static bool initial_update = true;
bool custom_lcd_keyframe_draw_layer(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; // Read the uGFX documentation for information how to use the displays
// http://wiki.ugfx.org/index.php/Main_Page
gdispClear(White);
// You can use static variables for things that can't be found in the animation
// or state structs, here we use the image
if (state->status.layer & 0x8) { // TODO: make some nice image
} else if (state->status.layer & 0x4) { if (is_serial_link_master()) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_LEFT); } else { if (state->status.leds & (1u << USB_LED_NUM_LOCK)) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_RIGHT_NLK_ON); } else { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L2_RIGHT_NLK_OFF); } } } else if (state->status.layer & 0x2) { if (is_serial_link_master()) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L1_LEFT); } else { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L1_RIGHT); } } else { if (is_serial_link_master()) { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L0_LEFT); } else { gdispGBlitArea(GDISP, 0, 0, LCD_WIDTH, LCD_HEIGHT, 0, 0, LCD_WIDTH, (pixel_t*)image_data_L0_RIGHT); } }
return false; }
// Feel free to modify the animations below, or even add new ones if needed
static keyframe_animation_t lcd_layer_display = { .num_frames = 1, .loop = false, .frame_lengths = {gfxMillisecondsToTicks(0)}, .frame_functions = {lcd_keyframe_display_layer_and_led_states} };
// The color animation animates the LCD color when you change layers
static keyframe_animation_t color_animation = { .num_frames = 2, .loop = false, // Note that there's a 200 ms no-operation frame,
// this prevents the color from changing when activating the layer
// momentarily
.frame_lengths = {gfxMillisecondsToTicks(50), gfxMillisecondsToTicks(500)}, .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color}, };
// Don't worry, if the startup animation is long, you can use the keyboard like normal
// during that time
static keyframe_animation_t custom_bitmap_layer_change = { .num_frames = 1, .loop = false, .frame_lengths = {gfxMillisecondsToTicks(500)}, .frame_functions = {custom_lcd_keyframe_draw_layer}, };
void initialize_user_visualizer(visualizer_state_t* state) { // The brightness will be dynamically adjustable in the future
// But for now, change it here.
lcd_backlight_brightness(130); state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; initial_update = true; start_keyframe_animation(&default_startup_animation); }
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state);
void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { // Add more tests, change the colors and layer texts here
// Usually you want to check the high bits (higher layers first)
// because that's the order layers are processed for keypresses
// You can for check for example:
// state->status.layer
// state->status.default_layer
// state->status.leds (see led.h for available statuses)
uint32_t prev_color = state->target_lcd_color; const char* prev_layer_text = state->layer_text;
get_visualizer_layer_and_color(state);
if (initial_update || prev_color != state->target_lcd_color) { start_keyframe_animation(&color_animation); }
if (strcmp(state->layer_text, "") == 0) { start_keyframe_animation(&custom_bitmap_layer_change); } else { if (initial_update || prev_layer_text != state->layer_text) { start_keyframe_animation(&lcd_layer_display); } } // You can also stop existing animations, and start your custom ones here
// remember that you should normally have only one animation for the LCD
// and one for the background. But you can also combine them if you want.
}
void user_visualizer_suspend(visualizer_state_t* state) { state->layer_text = "Suspending..."; uint8_t hue = LCD_HUE(state->current_lcd_color); uint8_t sat = LCD_SAT(state->current_lcd_color); state->target_lcd_color = LCD_COLOR(hue, sat, 0); start_keyframe_animation(&default_suspend_animation); }
void user_visualizer_resume(visualizer_state_t* state) { state->current_lcd_color = initial_color; state->target_lcd_color = logo_background_color; initial_update = true; start_keyframe_animation(&default_startup_animation); }
#endif /* MALRICHTIG_CUSTOM_VISUALIZER_H_ */
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